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unity.com
Using Scriptable Objects for character abilities
I’m attempting to make a PvE Hero Shooter, akin to a mixture of TF2’s MvM and games like Overwatch or Marvel Rivals. I figured that the best way to do the various characters is to use Scriptable Objects to handle their stats and attacks, however the way I currently have it set up, while functional, is not very sustainable in the long run ...
Mar 18, 2025
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