This portion of the guide will take you through the game's 4th main mission. It will give you the location for Marshall, the solution to the parapsychology astral spike puzzle, the punch card ...
Ring the bell so that both the first and second door on the left is open. Make the room behind the first door (i.e room 222) look like the room behind the second door (i.e room 224). This means the ...
This project involves using an Arduino to measure distances using an ultrasonic sensor and controlling a buzzer and LED based on the measured distance. The provided Arduino code performs the following ...